| 08:30 – 09:30 | Registration + Coffee Location: Lobby H |
| 09:30 – 10:30 | Keynote: Miguel Sicart Location: AUD 6 |
| 10:30 – 11:00 | Coffee Break Location: Lobby H |
| 11:00 – 12:30 | Session 7: Game Design (Virtual and Open Worlds) Location: AUD 15
• Playable folklore – Digital games and the representation of folklore and cultural heritage Springer
• Playful Cultural Heritage: Exploring Embodied Interaction of Museum Artifacts Paulus and Pan
• When Worlds Collide: How Real Collisions and Fear of Colliding Influence the User Experience in VR Ring, Pricken and Masuch
• SpaceTimeCraft: A Strong Concept for Designing and Analyzing Embodied Movement in Virtual Environments Miltiadis
• Transient Weapons, Ambivalent Play: A Case Study of Durability in Breath of the Wild Lankes and Geiger
• Ludoforming strategies in small-scale open worlds. The design philosophy of Ryu Ga Gotoku Studio Huang and Barroso | Session 8: Game Artificial Intelligence – Learning Location: AUD 6
• NeuroPatrol: Designing Inclusive BCI-VR Games for the Metastable Brain Dynamics Qiang and Hao
• (Perlin) Noise as AI coordinator Xu and Verbrugge
• Finite Automata Extraction: Low-data World Model Learning as Programs from Gameplay Video Goel, Guzdial and Sarkar
• Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via Exploration Baghi, Sjölund, Bergdahl, Gisslen and Sestini
• Vanquish Your Past: Shifted Imitation Learning in Hades Lin, Bakkes and Pfau | Doctoral Consortium (DC) Location: AUD 17 |
| 12:30 – 14:00 | Lunch (self-organized) |
| 14:00 – 15:30 | Session 9: Game Criticism and Analysis (Through History and Back) Location: AUD 15
• Thrown into Dreams: The Ontology of Oneiric Worlds in Video Games Li and Li
• Christianity in Horror Videogames: A Qualitative Content Analysis Zolnierski, Jonsson and Lankoski
• The Unbearable Vacuity of Game Mechanics Horn, Holopainen, Aarseth, Grabarczyk and Xiao
• Bending the Arc of (Ludo)History: Discursive Contestations Within the (Hi)Story-Design-Space of Crusader Kings III Lundblade
• The Partial Truth about Virtual Objects: How Users Reason About and Explore Intentionally Simplified Environments Juul, Hammar, Murphy and Canossa | Session 10: Toxicity Location: AUD 6
• Digital Museums in games as Hybrid Spaces: Evolutionary Narratives and Player Participation in Animal Crossing: New Horizons Huang
• De-Normalizing Toxic Behaviour in Competitive Online Games: Players’ Perceptions of Communication, Unsolicited Advice, and Bystander Intervention in League of Legends Kukshinov and Poeller
• Toxic Behavior in League of Legends Through the Lens of Psychological Reactance Theory Sevinçli, Ioannou and Poeller
• Toxic Pings: An Interview Study on Hostile Nonverbal Communication Among Teammates in DotA 2 and League of Legends Zheng, Healy, Wang and Farzan
• Prometheas: A System for Promoting Prosocial Behavior in Online Multiplayer Games Vrettis, Pfau and Frommel | Doctoral Consortium (DC) Location: AUD 17 |
| 15:30 – 16:00 | Break Location: Lobby H |
| 16:00 – 17:30 | Session 11: Games Beyond Entertainment (Movement Games) Location: AUD 15
• Playing with Reality: Game-Like Structures in Reality Television Chang, Yan, Zhang and Lee
• BeatWeights: A VR Dumbbell Exergame on Music, Rhythm, and Motivation in Strength Training Qian, Arachchige, Zhou, Lianto, Wang and Wünsche
• Rhythm Walker: The Effect of Music Choice and Rhythm in Game-music Integration for Exergames Creed, Shu, Guo, Wang, Lange-Nawka and Wuensche
• Designing for Deferral: A New Lens on Gamification Zhou, Li and Zhang
• Experiencing the environmental impact of AI with the VR serious game Outsourced Holland, Maksymchuk, Saxena, Munir, Liutkus, Hsieh, Zaidi, Kegeleers and Bidarra | Session 12: Gen AI (Generate Content, Behaviour, and Experience) Location: AUD 6
• Interpretability of Design Fusion: Framework Construction to Improve Semi-autonomous AI-NPC Interactive Experience Xu
• High-quality generation of dynamic game content via small language models: A proof of concept Munk, Valdivia and Burelli
• Generating Clue-Driven Investigative Game Narratives with Large Language Models Kumaran, Smith, Min, Spain, Mott and Lester
• Performance Of Large Language Models As Hearthstone Agents Poglitsch, Bardakji and Pirker
• Quest of Aivengarde: Comparative Study of Player Experience Across LLM Dialogue Systems Rimer, Petersen, Ploug and Scirea | Doctoral Consortium (DC) Location: AUD 17 |
| 18:30 – 23:00 | Gala Dinner at Aamann’s Køkken ➔ Concert GOTO80 ➔ Drinks Werkstatt Address: Aamann’s Refshalevej 163A, 1432 København Note: Contact Christiane Thomsen before August 1st in case of dietary constrains. |