| 08:00 – 09:00 | Registration + Coffee Location: AUD H |
| 09:00 – 09:30 | Opening Remarks Location: AUD 6 |
| 09:30 – 10:30 | Keynote: Miguel Sicart Location: AUD 6 |
| 10:30 – 11:00 | Coffee Break Location: AUD H |
| 11:00 – 12:30 | Session 1: Game Criticism and Analysis (Narration and Rhetoric) Location: AUD 15
• Gender Division and the Reproduction of Identity Discourse in the Game Companion Industry Han and Fuller
• Narrative Game Mechanics: An analysis of Undertale Tate
• Playing the Model: Ideology, Bias, and the Rhetoric of LLM Games Kelly, Wardrip-Fruin and Carstensdottir
• The Rhetorical Situation of Video Games Kennedy
• Complicit by Design: Convergence and Alienation in Interactive Fourth Wall Breaks Pinto and Luz | Session 2: Game Analytics and Visualization Location: AUD 6
• “No Way, Did You See That Move?”: Constructing the Entertaining Spectacle in Game Live Streaming Ding and Mao
• Playing with Data: A Systematic Review of Games for Visualization Literacy Kejstová and Kriglstein
• “What’s the point?”: How Players Use And Perceive Commendation Systems in Online Multiplayer Games Ioannou, Frommel, Sevinçli and Poeller
• A Time Series Causal Analysis of Engagement Factors in Live Streaming Using Continuous-Time Structural Equation Modeling Uemura and Saga
• Exploring Player Behaviour in Counter-Strike Global Offensive as a Mobility Problem Drucker, Stanley and Fitsner | |
| 12:30 – 14:00 | Lunch (self-organized) |
| 14:00 – 15:30 | Session 3: Game Design 1 Location: AUD 15
• Queer Failure and the Politics of Emotion in Chinese Visual Novel Games: A Case Study of Sweet Home (纸房子)
• The Queer Art of Interpellation: Danielle Brathwaite-Shirley and Gabriel Massan’s Video Games Pacheco
• Angry Men, Pretty Women: Gendered Emotional Design in MOBA and Hero-Shooter Games Giusti, Sevinçli, Masthoff and Poeller
• Game Development for Diverse Academic Backgrounds: Designing an Inclusive Pedagogy Fowler, Dodd, Zaini, Bai, Mai and Khosmood
• Transdiegetic Sound in Narrative-Driven Strategy Games Cai and Carstensdottir
• How Diegetic Maps Shape Wayfinding, Storytelling, and Immersion Dormann and Wallner | Session 4: Gen AI (Maps, Levels, and Behaviour) Location: AUD 6
• Choice Aesthetics: Decision Trees and Political Possibility in Detroit: Become Human Maycock
• With the Stroke of a Brush: A Generative-AI Smart Brush for Instant Game Map Editing Gnatyuk, Koriukina, Levoshevich, Nurminskiy and Wallner
• Ctrl + Create: Empowering Creative Control in AI-Driven Rapid Level Design Baars, Akker, Chatzimparmpas and Pfau
• Group-Supervised Contrastive Learning for Semantic PCG Map Representations Xie and Won
• Large Language Models for Behavior Trees Generation in Unreal Engine Gerbeaud, Lorcet, Campan, Dockhorn, Wolf, Lherbier and Addoum | (Setup) Games & Demos Location: AUD 16 & AUD 17 |
| 15:30 – 16:00 | Break Location: AUD H | (Setup) Posters (Top Floor) DJ + Snacks (Terrace) |
| 16:00 – 17:30 | Session 5: Games Beyond Entertainment (Serious Games) Location: AUD 15
• Towards an Interactive Criticism: Language Games and Parser-based Scholarship Miller
• Designing Serious Games on Contemporary Music: A Case Study on Poème Électronique Murtas, Rodas and Lombardo
• Communicating STEM Teaching Careers Through Persuasive Game Design: A Focus Group Study Saiger, Cutting, Snell, Thompson-Lee, Slawson and Klassen
• A Theory-Informed Narrative-Centered Model to Foster AI Literacy and Biomedical Career Interest Mott, Vandenberg, Penilla, Lester and Ozer
• AI-Supported and Socially-Augmented Gamification to Overcome Behavioral Barriers in Sustainable Cooking Ghotbabadi, Seif El-Nasr and Hodel | Session 6: Game Development Location: AUD 6
• Interactive Animation: Affective Involvement at the Convergence of Games and Animation Caravello
• Adaptive Time Delay for Improving Player Experience and Fairness in First-Person Shooter Games with Network Latency Tokey, Boudaoud, Spjut and Claypool
• Impact of Frametime Spikes on Performance and Quality of Experience in Platformer Games Tokey, Boudaoud, Spjut and Claypool
• Pedalling Without Penalty: Investigating the Effects of Exercise Intensity on Cybersickness in VR Cycling Tan, Li, Lange-Nawka, Wünsche and Wen
• LLMs are the Ideal Candidate for Mixed-Initiative Game Design Pillar Workflows Geheeb, Schwarz, Dyrda and Groh | Games + Demos Location: AUD 16, AUD 17, Top Floor & Terrace |
| 17:30 – 19:00 | Games + Demos Location: AUD 16 & AUD 17 (Note: If it rains, this is all moved to the ground floor Foyer and AUD 15) |
| 19:00 | Dinner (self-organized) |